I built a bunch of 10 width divisions with no frills to plug my line. 1943 tech -> SuperHeavy tank with this design and this division. Reply. Land doctrine. 5% of 100. V)" (for special purpose) was added. I like 5-2-2 with 5 light/2 spg /2 mech (and go mobile warfare when you're doing 20w lights, only time it's better than SF imo)Looking at your production, manpower and losses do you think you will be able to train more divisions and sustain them. Hey boys, just started playing this game a month ago, and I learned quite a bit from my brother already, and conquered as Italy. Mod with historical divisions, realistic unit sizes (including "division slice"), accurate relative unit values and recruitable percentages. It uses exactly the same amount of manpower and equipment. Do you hate when newer focus trees such as the Soviet Union, Italy or Switzerland have divisions that you can't delete or edit. Update, you can create a new division template when in division designer by clicking on the drop down menu to slecect which unit to edit then clicking create new template. For example, with a 5% special forces limit, if you have 10 divisions with each 10 battalions. There'll be situations where a 6 cav 1 MP division would suppress all the resistance, but you had to put two 5 cav 1 MP divisions there instead. Only achiveable through focus, and by the time you reach there it's past time for them to shine. All of this depends on combat width, terrain, supply, and most importantly who you're fighting. • 5 yr. I did not manually delete them. Casualties increased by half a million, so they count as killed. Eliminate them from the field. The recommended route includes invading the Baltic States, Poland, the Soviet Union, Iran, and, finally, the rest of the Axis (as well a specific focus) in order to get this achievement. So Finland send some divisions to spain to protect the french borders, but spain send some divisions to protect the swedish borders, so the spanish divisions returns but blablabla. While I 100% agree with you, I gotta say that this could become a bit OP, especially right now. They came in with Waking the Tiger, and I think they're limited to Japan. You only need 5 Army XP to create a 1Bn Camel division from scratch. 1. Eokokok • 1 day ago. 3. Same if you have a cavalry adviser for your country. The tanks force the original breakthrough, the bicycles follow up. ago. The Egyptians will not get through. All that said, heavy tanks are monstrous and their presence will be a major pain + micro burden in 15/5 type configurations since only other HT or Heavy TD can pierce that with normal means. You can do it as the UK itself since they start with camel divisions. BTW you should say in your post what division attachments to use. Division. Sum of:However, there is no way as far as I'm aware to make it automatic, so you'd have to delete each division they create manually. Example 2: same rules as example 1 but with tank option in modern warfare so you have 12. Switzerland has locked most of the army from the start. Division type doesn't matter, although the bigger the division, the better. Take the schiefflen plan event. A place to share content, ask questions and/or talk about the grand strategy game…Turns out, if you give them artillery and infantry equipment they'll make 7/2 units. (11) A divisions armor and pierce are heavily dependent on the unit with the strongest stats. I do however do some good achievement hunting. 2. You need Army Experience to change your template. Consolidate the British Isles, conquer Ireland, and complete the Unite the Anglosphere focus. Our new division has 5 infantry and 5 tanks, for a total of 135 HP with 7500 manpower and 3250 IC. Soviet Union. r5: im not getting the achievement and i dont know why. It's an event you get when the soviets and an allied power are each occupying at least one German state. If they refuse declare war but do not push into them. xp [XP amount] – Add a specified amount of XP to your Army, Navy, and Air forces. 4 organization, which is too low for a tank division. Some people swear by a 40 width layout of 14inf/4art. This is not concerning. If you got an infantry and cavalry expert in High Command go for 6 CAV and 4 INF divisions then get a General with the infantry and cavalry trait and you get like +50% on attack and defense up to +100% with a good General (like 7 attack and 7 Defence). Five armies can be led by a Field. Paradrop: A simple true/false check if the division can be paradropped. • 3 yr. To maximize the benefit, use always divisions with 20 or 40 width. 64. Toggle signature The sole developer who is responsible for the modern-day open-world supernatural RPG called [NEOLITHIC] on Steam. The AI loves to spam new division templates using this relatively cheap system. ago Camels are not good offensive units. 9K votes, 120 comments. Combat width is an unideal number. The expansion’s been for less than 6 hours and there’s already a mod for that. r/hoi4. Artillery in Hoi4 is used to strenghten infantry divisions. bigcxnt • 2 yr. oofyExtraBoofy • Air Marshal • 4 yr. Therefore you need soft attack and breakthrough. Showing 1 - 1 of 1 comments. Signal companies are useful if you use large battleplans. Which is hard now. In vanilla I generally make a lot of tanks, but in this mod heavy artillery is really good. I try for twelve tank divs min, before war. (Turn off infinite) Make new divisions when you get enough supplies for a new one without the logistics turn red for a single item. Point #2: Scale cost changes to divisions so the AI can't spam them. That would be 4-6 20 wide divisions, or 2-3 40 wide divisions. When there's space open on the front line of the battle, each unit in reserves will roll each hour to see if they can fill up the open space in the battle. Infantry leader and Calvary leader both add bonuses. Try this: 9 motorised infantry, 3 artillery. Here is an example of a basic 10 Infantry division template for defense: And a basic 7 Infantry - 2 Artilery division template for offense: Reset -> Reset the edits you've made but haven't saved. Just a small, cheap inf divisions with maybe one line arty. engineer support. If you set it to a field marshal order the divisions will spread evenly among the armies in the army group. For reference, my division templates are the classic 7 infantry, 2 artillery, but. ScienceFictionGuy • 7 yr. Best. Quite depends on how big the division is, I always add motorized arty to my motorized division to increase the soft attack, that would result in increased supply usage, imo the overall value out of motorized division slightly exceed that of camel's, because you want to capture as many ports in N. Add AA as a support company or as a line battalion. • Display novel defense in depth with lines of retreat based on perpendicular fallback lines. Major Countries starting with territory in Africa: Britain, France, Italy and Spain. My advice would be to focus on getting about six to eight heavy-hitting armored divisions (good medium tanks. I think because the garrison units were foot infantry, not mobile infantry, the game disbanded all the division manpower EXCEPT for the engineers - and same as any unit which suffers sudden catastrophic loses, the experience level of the divisions went through the roof. " They would be mobile units next to cavelry. ago. Use as a “fast infantry” template (10-0, eng, maybe recon). Hoofin’ It achievement. Not exactly "secret", but my group of friends who play HoI4 don't get into division design much, so I'm normally the only one who can pull of naval. ONLY SO MANY DIVISIONS CAN FIGHT IN ONE BATTLE. The first thing you need to decide is what your template will be used for. 1 / 17. Create and deploy enough divisions so that 500k manpower are in the field. ago. If you really don't want them to use a certain design you can go into the division designer, click on the equipment tab, and uncheck the design you don't want them to use. A place to share content, ask questions and/or talk about the grand strategy game…Put the majority of your cavalry and the camel core around Arabia. Got all the HOI4 achievements again. Radio tech increases your reinforce rate, as. Any spearhead order breakthroughs will get bogged down when they go in between supply hubs. The Non-aligned branch has this focus to get rid of the blackshirts, I think the only other way is to fight a civil war and get the Anti-Fascist Civil War Branch. Go to hoi4 r/hoi4 • by. Then, in your division template, swap out one tank for one TD. Basic 14/4. I just started a communist States of America run, here's the military composition I'm trying to build to. The Void Boy Mar 20, 2018 @ 3:46pm. However I made the mistake of converting ALL my infantry divisions to this setup lmao. When Bulgaria is at war demand Thrace. M3guminWaifu • 3 yr. martijnfromholland. I’m using 40 width, 13 mountaineers and 6 howitzers, and they work well early game but they’re getting stalled. Only Compatible With Vanilla For Now. I know, i know, just use 15 -5 armoured tank on multiple angle to plow through enemy even through mountain. If you have more than 36 divisions keep logistics if not remove it. Select to Train that division and then Shift + Click on the Add Unit. Anyone else feel like civil wars never actually distribute troops properly? I've had two civil wars fire, both times my faction was at 70-80% support, but the other side got the majority of troops & equipment. 2! Then the modifiers get applied on the field again and you get the sweet 45% buff again. large divisions, the following test was performed. Twelve on each side to hold lines. As far as I understand, the game starts of default on monthly auto-saves, unless they changed that in the time I bought the game to now. Focus on spearheading down supply hubs and make sure you have green air and/or AA in your divisions. Showing 1 - 3 of 3 comments. Join. They are equally as good at defense as regular infantry. The Egyptians will not get through. 11 2 2 comments [deleted] • 2 yr. Select every army in the area and Ctrl+r. So for example a 9/1 with support AA, support arty, shovels and signal companies, 9/0 with the same support, etc. ago. It is much easier tk increase smaller divisions than larger ones. What you have to be careful of is the supply limit allowed in these territories, as they generally have low infrastructure. Use them just like regular infantry except in the desert. Aim for between 30-40 org for an well balanced tank division. If you hover over this icon, it will show the percentage limit of your army that may be special forces, and what this equates to in battalions. My usual strategy against AI stacking is to concentrate a good amount (around 20 usually do) of strong armoured/motorised division to attack a single province then keep rotating troops in and out until breakthrough and encirclement, takes a lot of micromanagement but it usually do the job. For marines, I start with 9 infantry and 3 artillery battalions and then upgrade around 1940 to 16 infantry and 4 artillery battalions with the same support companies as my regular infantry. 375/1. You do not need to form Arabia. 1. ago. 1. We multiply 100 by 0. Conquer the US. Africa, one way to do it is to have fast divisions, and trucks. thanks! UK is the easiest for both achievements. B. You can use Camelry for exploiting breakthroughs and encircling before the ai can react you can use 20w pure cam with Eng + Support Art for this ( You can. 1. I have played the GWR mod several times before as Germany but I always lose cause my Division templates suck, any suggestions. 50th artillery with one camelry division and military police. So in the example of (1) 40w vs (4) 10w, the stacking penalty wouldn't apply even if you're only attacking from one province. Civil war troop distribution. Don't worry. Motorized; 9 Motorized infantry, 1 motorized artillery or rocket SC; Recon, eng, signal, maint. Such regiments are in some countries referred to as "brigades". The other issue with a 5 cav 1 MP division is that in a lot of situations it'll be overkill. Increased factory costs to slow ahistorical growth rates. Not sure, didn't know anyone besides Japan could make bicycle divisions. That division steamrolled them though . These smaller divisions are best used to guard territory, protecting key ports and coastlines from naval invasion. Regardless of what kind of division you design, always make sure its width can divide 80 cleanly. 2. 004, so they would be 0. Other than that they have the same stats. The frontline template pretty much just tries to be cheap. However, upon releasing them I scrolled through all. P. It allows players to create organizational templates for divisions — units that can be assigned to command groups and engage in land warfare — which are then able to be trained, equipped, and deployed. Discord! me on Patreon! me on Twitter:. Well put together: Our guide to Hearts of Iron 4 division templates You can rid of the African irregular units by winning the war and a decision should become available to remove them in the "dealing with the colonies" section or whatever it's called. r/hoi4 • 3 yr. What if, lets say, level 1-3 is corps commander (3-6 divisions), at level 4 is army general (up to 10 divisions as you suggested) and from level 8 and up he's field marshal automatically with ability to control up to 24 divisions alone or 4-6 armies under his command to boost low level generals and corps commanders. You have to just make sure you are producing enough support equipment to keep up with the amount of templates you are pushing out. It requires WTT IIRC. The more attacks the enemy has, the more. You should already have camels unlocked as Britain from the beginning. Average strength is 3%. -1. so I know what’s on the battlefield without a necessity to check templates many times. It has 3 infantry regiments, each consisting of 3 infantry battalions, one artillery regiment consisting of two artillery battalions, and several support units. While the Wehrmacht agrees in principle that some recruitment of suitable volunteers could be useful, the Generals. 1. 7/2 or 14/4 motorized divisions are better for offensive operations since they need (to maintain speed) to use motorized rocket artillery, which has both higher soft attack and breakthrough than regular arty. There is. If you’re careful with micromanaging and know the game, you really only need a few 40W tank divisions to breakthrough/encircle (in SP). - Each type of terrain has a fixed combat width which determines how many divisions can enter combat in a provice, so there's no 1 division template fits all. if you then go to your division templates tab. ago. They fight in the template way you do in battles. I literally have a spreadsheet open right now that tells me that 1 Infantry division requires 7. Most battles fought from one province to another are 80 width. 9/1 Camel with Motorised Artillery might actually work. Davidchen2918. 3 inf + eng/art kind of gets the division over some thresholds to just not roll over an die when it actually. Add AA as a support company or as a line battalion. The amount of HP they add is going to. All of the division stats take a hit when low supply or encircled, tanks in particular get shredded once fuel reserves in division dry up. Marines template. This is a quick Infantry Guide made after By Blood Alone DLC. Here is the resulting function: def fitness_func (solution, solution_idx): divParams = np. sum (divParams [:, 1]) Division's Org in hoi4 is just an average of all battalions orgs. ago. 6~ or 16, but they are less universal compared to factors of 40. Supply is high in the area but strength isn't rising,A bunch of marines and 2 tanks (light > medium > modern) - whatever the amount is for 20 combat width. LOL Just imagining Germany making camel divisions and taking over the world with them! Toggle signature. Next Major Update Will Include Support For All Mods. Position the troops you like to train up at a chokepoint where you know the enemy is going to keep attacking. ago. Then I make like 16 divisions of 9/3 or 9/4 (infantry equivalent/artillery) to pack a real punch. When designing a division, you need to first consider the combat. It will be able to control 72 divisions. Then click on that army and there simply click on 'exercise' (the button with the gears). ago. My basic infantry template would be 10 inf. I think you need BftB and you can only do it as certain countries, the wiki says: "Exclusive to British Raj, France, Iraq, Italy, Oman, Saudi Arabia, Spain, the. Your 6 garrison divisions with support artillery should go to the Egyptian border. 33% of American POWs captured by Japan died. spotify. Note that you can also combine divisions and that will combine also their equipment. You're still at war. r/hoi4. . Normally my Divisions manage to go through Russia pretty well, I take losses but I still get them to the point of their revolution. btn. You could form a division with them and make a fall back line. Feel free to ask for tips : r/paradoxplaza. Do you perhaps only control all the states? The achievement requires you to own them i. Italy decided to go to war with the allies so i refused their call to arms and then I puppeted Romania and Hungary. 378K subscribers in the hoi4 community. Depends on the capabilities of the enemy. • Win war and peace, get at least 90% of the spoils. I took Yemen, Oman, UAE and Qatar and got the achievement. At their simplest, tank divisions are just a mix of tank and mobile battalions. ago. There are many ways to get army experience, and one of the ways to get army experience is to endlessly train your army. Put the rest on light tanks. thanks! UK is the easiest for both achievements. That’s sufficient to break through at two points, for small encirclements. I. How to roleplay as historical Italy! Don't assign any generals to your armies. ago. Each division has a size that is shown together with their other stats. I normally use the 20 width light from 1939 to early 1942, then I have the industrial capability to switch to 42 width medium and heavy. We’ll get there pretty quickly at this rate. Play germany, get maneuver warfare spirit, get guderian as theorist, get a maneuver expert advisor, make tanks with 12 speed ( same as trucks ) = profit. Darth-_charbot • 2 yr. ago. I do agree that the 7-2 is not horrendous, because it still does a terrific job at defending. 365K subscribers in the hoi4 community. There is a mod that prevent your puppets from automatically giving you divisions. With the heavy amount of soft attack, you can catch other players off guard, especially if you can roll with this early in the game. You could mix them with tanks in offensive divisions but the slight boost in deserts is not worth the loss of hardness or other stats from mot/mech. Got the. More defense is literally useless. array ( [battalions [indx % 41] for indx in solution]) return np. The recommended route includes invading the Baltic States, Poland, the Soviet Union, Iran, and, finally, the rest of the Axis (as well a specific focus) in order to get this achievement. Some sort of ratio not too dissimilar to this. This is where the whole "10 v 1" thing comes into play. Select them and move them by land to a nearby port, then right click one of your own ports. Toolpack mod allows you to create any type of divisions you want. In my last playthrough, pre-NSB USA, I believe I had 24x 40W modern armor-amtrac2 and 48x 40W modern armor-mech3 by the time I turn against the Allies. We assume all divisions are equal and have 20 combat width. Judge_Todd • 1 yr. ) Germany. Stick these guys wherever you are likely to see naval invasions or paratroopers. If we assume that my division templates are the following:Panzer-Division: 4xMedium Tanks. I didnt invade arabia with them I left them in the UK and used my regular army. Tanks are not as expensive as you may think. Invaded yugo n stuff, but 20w just has 0 stats so I added some arty and some t o n k. Preferably a weak cavalry one. 2. The DLCs used in this video are Together for victory, Man the Guns, Death or Dishonor, Waking the Tiger and La Resistance. Will HOI4 be released on H hour CET of D Day? - Mannstien Once again though, there are no actual zombies, it is all hysteria and panic. You could use factors of 80 like 26. nu [number] – Adds the specified amount of National Unity to your pool. 353. B. In conjunction slam 8 40width tank divisions with cas into the tile just in land using the divisions you just to open the combat width to get as many of your tanks in the battle as possible. Turkey (or Türkiye) is a minor country in Eurasia, mainly on the Anatolian peninsula in Western Asia with a smaller portion on the Balkan peninsula (Eastern Thrace) in Southeast Europe. Also launch pinning attacks whenever possible to prevent the enemy from reinforcing the battle. I could then counterattack, pushing them further back. HoI4 loses this distinction. Edit all infantry division templates to 7-inf 14 width divisions, and all tank divisions to 18 width pure light tanks. Im pretty new at the game too, but i figured out that cavlary is pretty much the equivalent of motorised infantry for like, the first 2 years of the game, it is. You only need 5 Army XP to create a 1Bn Camel division from scratch. But you also got to look out for deficits if you're facing a longer war for e. The arab states might be starting with camel units, though haven't checked. For example 176 active divisions means 8 divisions where 181 would mean 9 divisions could be deployed as volunteers. Convert all other divisions to the infantry template and leave them. You’ll be fast enough to quickly exploit any gaps in the enemy line and get encirclements. Do not use them. Terrain map. Country A has a spearhead of 10 divisions, about to cut off some of Country B's troops. I personally try to encircle as much as I can, and sometimes I get to pocket 100s of divisions, if you manage to get just 50% of these division's equipment, you would probably get ~40k infantry equipment as every division has around 1000 of them. 30 organisation is terrible. Specialized siege divisions? Aka modern space marine for 1. 11 2 2 comments [deleted] • 2 yr. I've noticed 27 combat width divisions become veterans far, far. And it will be a lot slower and use far more fuel- both of which have strategic implications. Ethiopia has those tribes irregulars. Breakthrough with heavy artillery, and exploit the gaps with motorized. For armor is much more complex but luckily there are like hundreds of tutorials about that. Each division has a division template. At the cost of the changed divisions losing experience. I ran that as Italy once in Libya and smashed all the way from Egypt -> Israel -> Syria before. png 29 × 26; 1 KB. The arab states might be starting with camel units, though haven't checked. The terrain of land provinces can affect the movement and combat performance of units, and cause attrition. 41 votes, 10 comments. Help! : r/hoi4. Penal patalions are locked divisions from a ussr focus. Armies are composed of divisions, which is the smallest unit a player can directly control. Or, you can click the duplicate button and modify that template. Adding more MGs is another way. 40 width camel divisions. They are very expensive to produce compared to infantry and artillery. Does Turkey not get them? I'm equally curious how you get them, I started up a game as some Middle Eastern countries and could not figure out how they get camel divisions. If you can't afford to put motorised infantry in them use cavalry to begin with then slowly change to motorised later. This is your strong pushing template, and should be doing most of the fighting if you're a major nation. You have 2 strategies to win. There is a console command for spawning divisions. I also thought of infantry divisions with integrated tanks and lots of arty to function as shock troops. There is a maximum of five battalions in a regiment and five regiments in a division. Template suggestions for these would be helpful too, but I find navy much less confusing right now. Also unlike most other major power nation's naval focuses, carrier research bonuses are not mutually exclusive to capital focus/bonuses. For example, you can swap medium cannon with a medium howitzer on the medium tank to increase soft attack and to melt infantry divisions faster. • 3 yr. One 40 width division is stronger than two 20 widths in most situations (I verified this during my Poland playthrough), though I got no idea why this is, go watch some hoi4 experts on youtube. I do not suggest using 40 wide templates for defense. Also unlike most other major power nation's naval focuses, carrier research bonuses are not mutually exclusive to capital focus/bonuses. Land units with fuel consumption will consume fuel in idle as well, but combat, movement, or training will further increase the consumption. My go to template is 4 MT, 2MSPG, 3Mech. 40 width camel divisions. Bop left icon. How to train a division? I remember a way to train already deployed troops to increase their rank but I can't find it because I'm dumb. Put on low equipment priority. oh and Japan only gets them through the focus tree in. 2. Standard “leg infantry” divisions are the most reliable and cost effective divisions you could hope for. What country do I have to invade to get The Camel divisions and Bicycle regiments ? Theres two challenges that seem easy and I’d like to do them. Support divisions do not count. 4. Therefor this template is perfect for dealing with resistance. If you factor the distance multiplier in, if the double bonus from doctrine were fixed, deserts would still be faster than plains. I usually give them descriptive names like “20W Inf. My basic infantry template would be 10 inf. While relatively simple in design, they. In combat, this stat gives the number of attacks the unit can make against a. The divisions will instantly come under your control, like an expeditionary force. You can generate army experience during peacetime by having your armies exercise and/or appointing one of the "theorists" that provide army XP to your cabinet. Balkanize Ethiopia with many small puppets. However, the stacking limit is 8, plus 4 per flanking direction. HoI4 uses tokens called "divisions" moving over fields called "states". 2 divisions constantly attacking, and winning (but not breaking), a tile over a river. They are infantry battalions that are faster than regular infantry at the cost of support equipment. For infantry divisions, you want 7 inf and 2 art. Stuff2511 • 6 yr. Description. Your 4 mountaineers should go to the Yemeni border. Land warfare. Add on engineers as support. slightly over 100% reliability]). Everything cursed: no field marshal, no other assigned units, deprived strength, last stand whilst attacking, 1 camel unit, camel unit attacking a tank and a camel unit attacking a Fort. You always wanna keep producing divisions as a major country. 3 Army experience costs 1. One reason that division spam is so prominent in HOI4 is that the game's AI is so pathetic -- really, really pathetic -- so that it just churns out one ridiculous, useless template after another, and I believe that unit spam is one way of papering over that flaw. I do however do some good achievement hunting.